* Num Enemies Cast Spell Override: Leader If there are this many enemies on the field will cast spells even if settings tell them not to Value added to units that are mind controllingĭefault caution level to use for normal unitsĬaution multiplier to use for mind controlled unitsĪmount added to melee preference for units with ranged attacksĪmount added to ranged preference for units which explode when killed If a unit is mind controlled, it will always use this value Value added if the target is adjacent to a hero Value added if the target is adjacent to the leader Value added for each friendly unit adjacent to the target Value added if the target is adjacent to any friendly unit Value subtracted to the lowest threat unit Value to add to the multiplier if the target has a mind control attack Value to add to the multiplier if the target has an AoE attack Value to add to the multiplier if the target has a ranged attack Value added if the target is a hero/leader and the player is independent Value to add to the multiplier if the target is a hero unit Value to add to the multiplier if the target is a leader unit (TTacticalAITargetPrioritizationSettings) Minimum cost effectiveness (score/mana cost) a spell must have before being cast Score bonus added to a guarded position once a unit has been assigned to it Score bonus given to breached walls when evaluating which hexes needed to be guarded in siege defense Score bonus to give to marked walls when using melee attacksĪmount to damage obstacle wall damage proportion by to get a score Score penalty given to walls that are too far to reach in one turn for each unit of distance they are too far (should be positive) Score penalty given to walls that are too far to reach in one turn (should be positive) Min distance an ennemy has to be from a wall climbing posituion to not be considered a threat Penalty the AI adds to target evaluation score for each hex a unit is out of range Penalty the AI adds to target evaluation score if the actor will die attacking a target unit Minimum distance between domain structures (cities or Fortresses, actually cities only for AI) to allow their buildingīonus the AI adds to target evaluation score if it can kill a target unit or obstacle In Title.rpk / Settings / Settings / AoW Global Settings:ĭetermines the boost to defense and resistance of King and Emperor AI Learn more about how the AI deals with Concealment. Lord, King and Emperor AI get a flat bonus whatever the Starting Army level (Weak, Normal, Strong, Battle) so it is relatively bigger on Weak Starting Army. **: see Starting Army for more details on how Starting Armies are calculated. It can never attack more than one point simultaneously. *: the handicap that the AI Squire gets revolves around a limit to the strategic points it may contest at one time. Maximum excess of number of cities compared to the human player Machine / Undead Cheat Heal (In fog of war only) Knight is the baseline - lower AI's, just squire, get penalties to their strategy, while higher AI's, Lord, King and Emperor, gain a bonus. By doing so, you will also unlock the Ancient Wonder Menu, represented by a Rune Circle Icon that will be a part of your Main Menu (just like the Trader, for example).There are 5 levels of difficulty for the AI. To build your first Ancient Wonder you first need to research and activate its corresponding technology. ![]() You can only build each Ancient Wonder once, but they can be upgraded, sold, and rebuilt! They need a street connection to the Main Hall to be activated. To be built Ancient Wonders require the research of the correspondent technology and resources. Incentivize you to explore the world map even furtherĮach Ancient Wonder will provide you with something unique! It can be a portrait you can use in your player profile or a counterpart to embellish your city!.Provide additional permanent bonuses for your city.Having them in your city will allow you to have all those different bonuses and will help you to develop your race even further and take your city to a higher prosperity level!Įach base race (Humans and Elves) will have the opportunity to build several Ancient Wonders that can be found in the different game chapters. They were great architectural magical structures that served different purposes: some were a source of extra knowledge, others increased the power on training and fighting techniques, others were a source of high cultural conscience, some others were a symbol and incentive for the union between races and others were even a channel to enhance the power of the magic relics, increasing production boosts. Ancient Wonders Ancient Wonders List OverviewĪncient Wonders are a heritage from your ancestors.
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